
#ifndef		__WORLD_H
#define		__WORLD_H

#include "Mapa.h"

class World : public Mapa {

	private:
		Area* cameraArea;
		int cameraX, cameraY;

	public:
		World();

		bool init(char* mapFile);
		void render(SDL_Surface*);
		void loop();
		void cleanup();

		void keyPressed(SDLKey sym);

};

#endif
